


They do have a positive in that you can rely heavily on them and thus keep raids weaker because they don't increase wealth levels. Ok, besides from all the cool gameplay stuff, I wanted to develop this new Ideology as a test-bed, and I'll soon make a guide so other modders can build upon what I have learned. Dryads seem to take a lot of effort for the benefits you get. How do you get one? By corrupting a Gauranlen Tree! Oh, but that's not all: the ritual needs an Ocular Dryad to act as a channel. But more importantly, he can conduct an Ocular Warping ritual, which turns normal animals into brutal monstrosities. Secondly, a new role is unlocked, the Ocular Priest.The Ocular Priest can do two awesome things: he can convert trees into ocular trees, which will give a mood bonus when found in great quantities in the map, if you have also chosen the precept for it (it's optional). Contribute to juanosarg/VanillaIdeologyExpanded-Dryads development by creating an account on GitHub. They take a minimum of 5 hours at plants 20. Without any more waiting, lets take a look at all the infographics to give you a clearer.
#Rimworld ideology dryads mod#
This mod is meant to enhance Mr Samuel’s new Youtube series with some more dryad variety. Assuming 5 above the connection strength: 1 dryad: 3.3 hours, 2 dryads: 4.8 hours, 3 dryads: 6.7 hours. Integration with the Vanilla Ideology Expanded - Anima Theme also means that these new dryads get a reskin that suits Anima style if you have this mod active. They cannot regenerate lost body parts on their own, but can fully recover after going into a cocoon to switch castes. So, what are the new gameplay mechanics? First of all, the corruptors start play with two additional Eyelings, which don't do much, but they are cute. Contribute to juanosarg/VanillaIdeologyExpanded-Dryads development by creating an account on GitHub. A pawn at plants skill 0 will take 7.5 hours a day to maintain 4 dryads on a tree, or above 65 connection strength. Dryads heal abnormally fast, and cannot bleed to death (though they still leave blood while bleeding). Includes new style (Ocular), memes (Alienism and Biological Corruptors), precept (Ocular Trees preference), role (Ocular Priest), ritual (Ocular Warping), 4 new dryad types (Ocular, Corrupted, Spitter and Unstable), 4 new animals (Eyeling, Engorged Tentacular Aberration, Unblinking Eye and Ocular Nightling), new gameplay mechanics New Ideology added to the mod: Biological Corruptors
